Strategy is for Thinkers. Helps if They Can Write.

Today is my last day at Big Space­ship. My four months here as a strat­egy intern have been more pro­duc­tive and inspir­ing that I could have antic­i­pated. The whole team is smart, tal­ented, and moti­vat­ing. It was a lot of fun to lend my skills in con­tent devel­op­ment and con­cep­tual think­ing to the stun­ning design projects that Big Space­ship is famous for.

As part of the men­tor­ing ben­e­fits that come with work­ing for cheap at a suc­cess­ful dig­i­tal agency, Direc­tory of Strat­egy Ivan Askwith and Copy­writer Jes­sica Berta worked with me to improve my writ­ing. I wrote two blog posts for the Big Space­ship Think Blog. The first, Every­body Alone Together Now: Social Net­work­ing and Spy­mas­ter, addresses the explo­sion of a Twit­ter based MMO and the insight that MMO gam­ing might have for social net­work­ing. The sec­ond, When Global Par­tic­i­pa­tion Is the Default, con­sid­ered the neg­a­tive ram­i­fi­ca­tions of regional media going global over the inter­net as expe­ri­enced by the Israeli com­mu­ni­ca­tions com­pany Cell­com.  An extended ver­sion of When Global Par­tic­i­pa­tion Is the Default can be read on my port­fo­lio site.

In my spare time between brain­storm­ing ses­sions and pro­posal writ­ing, I researched iden­ti­fi­ca­tion with char­ac­ters in playable media (i.e, games and inter­ac­tive nar­ra­tive). By exam­in­ing the ways that peo­ple con­nect with char­ac­ters in dif­fer­ent dig­i­tal nar­ra­tive sys­tems, I hope to offer design­ers a set of guide­lines for cre­at­ing mov­ing char­ac­ters that suit the expe­ri­ences they are out to create.

Check out this trailer for the Lynda.com Cre­ative Inspi­ra­tions Doc­u­men­tary on Big Space­ship for a brief intro­duc­tion to the upbeat cre­ative environment: